

We will learn the basic modifiers such as: subdivision surface, mirror, solidify, remesh. How to add, delete them, and other useful actions. Here we will learn to work with vertices, edges, polygons. I explain all my actions in great detail and clearly, so even an absolute beginner will be able to complete the course and learn how to make 3D models for games.

Texturing will be done in the Substance Painter program, where texturing is quite professional and the process is satisfying.ĭuring the lessons, the keys and mouse buttons that I press will be displayed on the screen, so you will always know exactly what to press. We will go through the full development cycle of game assets and touch on such stages as: blocking, sculpting, UV mapping, baking, texturing. This axe will be ready to be imported into any game engine such as Unreal Engine, Unity, Godot etc. In this course we will make a one-handed Viking Axe in the 3D program Blender.
